Common Sense Algebra

 

Robert Shinn, Ph.D.

 

 

 

Reasons to Learn Algebra:

 

1.  Symbolic manipulation

2.  Graphical presentation

3.  Analysis of (more) complex situations

4.  Multiple correct approaches to a solution

5.  Higher math and science courses

 

 

All math is a tool – get a good answer quickly!

 

 

Suzuki Method: Have the student learn the whole process with easy material: bring in the more difficult and special cases after skill and confidence are in place.


General Strategies

 

1.  Games

2.  Real-life examples

3.  One point each day

4.  Individualized explanations

5.  Independent analysis and practice

6.  No calculators!

Ø    There will be an exception for graphics

 

 

Always hone number sense!

 

 

 

Four goals for each skill or process:

 

1.  Translation

Ø     Converting situations into mathematical symbols

2.  Manipulation

Ø     Performing logical and mathematical operations

3.  Interpretation

Ø     Making real-world sense of the answer(s)

4.  Extension

Ø     Building upon those previously learned and providing a platform for future learning

 

If it can not do these, why bother teaching it?

 

And do not forget application.
Before you go there…

 

General Mathematical Skills

 

1.           Basic mathematics operators (+, -, x, ¸)

2.           Factoring and factor trees; prime numbers

3.           Fractions, operations and simplification

4.           The number line!

5.           Basic equalities (& inequalities) graphed on it

6.           Operations with negative numbers

7.           Exponents, in fractions and simplifications

8.           Memorize perfect squares (and square roots)

9.           Square root manipulations

Ø  Irrational numbers between perfect squares

Ø   Factor out perfect squares from radical

10.                     Bar graphs and other charts

11.                     Measurements and conversions

12.                     Recipes!

13.                     Scientific notation and decimal manipulations

14.                     Order of operations (PEMDAS)

15.                   Basic geometric shapes and formulas

 

 

 

When to begin algebra?

Ø  After basic skills are mastered

Ø  After the brain can handle symbolic logic and analysis (about 15)

 


10 Algebra Goals

 

1. Introduction of the variable

          A letter (usually x) replaces the simple blank

 

              ____ + 4 = 9                         x + 4 = 9

 

     Work with bar graphs to build up this concept of a letter representing a number.

 

 

 

2. Setting up equations with variables

 

This has two distinct parts:

Ø    An expression with an operation being done to a variable (unknown)

Ø    An equation of this to another value

 

 

  3. Solving simple equations & graphing

 

Ø    What is done to one side is done to both

Ø    Object is to get variable by itself on one side

Ø    Order of operations reversed to undo what has been done to the variable

Ø    One operation at a time; one operation per line

Ø    Variable should equal a numeric value

Ø    Put a dot on this value on the number line

Ø    Trouble with two-step equations indicates a lack of understanding of the process.

 

Example problems:

 

One step:

 

A)               x + 3 = 7                                 B)               x – 2 = 3

 

 

 

 

 

C)               3x = 18                                   D)               x / -1 = -7

 

 

 

 

Two step:

E)               2x + 1 = 9                               F)               x / 2 – 3 = 1

 

 

 

 

Explain cross-multiplication as a special-case shortcut here.

 

WARNING!  If the child does not understand why x equals different values for different problems,  STOP!  The child has not matured enough to handle symbolic logic of this sort.

Review other skills and wait.


4. Two variable equations

 

Concept: one value changes in response to changes in another

Ø    Be sure to start with examples!  (If a cookie recipe will make 20 cookies with one egg, and I have 3 eggs, how many cookies can I make? With 4 eggs?  With 5 eggs?  With zero eggs?  With negative one egg?)

Ø    Usually best to stick to x and y at this point

Ø    Setting up equations is the same as earlier, EXCEPT the “equals a value” becomes “equals y

Ø    DO NOT INTRODUCE EQUATIONS WHERE y IS NOT ALONE ON ONE SIDE UNTIL THESE AND GRAPHING SKILLS ARE MASTERED!

 

 

5. Solving two variable equations

         

          Concept: These have an entire battery of answers.

Ø    They are much more like geometric formulas.

Ø    Start with problems that give the independent variable.

Ø    Younger learners will need more help selecting values.

 

          Example:            y = 2x – 1

 

x

y

-1

 

0

 

1

 

2

 

                                                         

 

 

 

 

 

A table such as this keeps work tidy, introduces order, eliminates confusion, and sets up for the concept of coordinate pairs for graphs.

6. Graphing on Cartesian coordinates

 

Ø    These are like two number lines at right angles.

Ø    Convert table values to coordinate pairs in parentheses

Ø    Emphasize x-axis is the old number line

Ø    Emphasize y-axis is elevation in relation to it

Ø    First over, second up or down to plot each point

Ø    Connect the dots for a straight line

Ø    Play Battleship

Ø    Other games with connect-the-dots as coordinate pairs

Ø    Make a floor plan on graph paper, measure distances and find areas by calculating and counting.

 

 

 

7. Slopes and intercepts

 

Ø    All linear equations will have both

Ø    And fit the formula y = mx + b

Ø    Slope = rise / run

Ø    Build some ramps and calculate the slopes

Ø    Figure slopes from linear graphs

Ø    Construct equations from graphs

Ø    Give examples of usefulness of intercepts (fixed costs in a business…)

 

If you are going to cover systems of equations, now is the time to do so, after all the above has been comprehended.  There are games similar to Battleship where lines are “torpedoes” and the players must calculate to see if they have been hit (intersected); their position is either a point or line.

Do not forget to include that parallel lines have identical slopes; otherwise they will intersect!

Slopes of perpendicular lines are negative reciprocals.

8. Quadratic equations

 

Do not cover this one until the preceding goals have been mastered.  There are too many “exceptions.”

Ø    This graph is curved, not straight

Ø    Now the “correct” answers are the x-axis intercepts

Ø    Many more points need to be plotted

Ø    Preselected values may not work

Ø    A graphing calculator can often enhance understanding at this point

Ø    Orders of equations come into play

Ø    Increased level of variable manipulation

Ø    Several different techniques:

§       Factoring

§       Completing the square

§       Quadratic formula

 

Each technique should be pursued to show how the manipulations work and what utility it can have; these are not ends but means to grasping an understanding of the process.

As such, when the student understands the process sufficiently, any one technique may be put aside.  The point is for the student to choose the technique he or she can best use in a given situation to quickly determine the answer.

Understanding how the processes work is the most important thing.

 

Best examples:

Ø    Newtonian physics

Ø    Parabolic mirrors

Ø    Arches (and old bridges)

Ø    Building extensions

 

Please do not use FOIL; it is not extensible.

9. Inequalities

 

Handle this one very much as the equations previously studied.

 

Ø    Start with one-variable inequalities

Ø    For one-variable inequalities, keep x on the left

Ø    Change sign if you change sides! (But do not do this to the younger set for a while.)

Ø    “Arrow” points in the solution direction

Ø    Use real-world examples (recipes!)

Ø    For two-variable inequalities, keep y on the left

 

The “big deal” with these is that multiplying or dividing by a negative number “flips” the inequality sign around.  If the student tries to change the sign with ANY multiplication or division operation, review the number line and negatives operations.  If this does not clear matters up, you may have to wait on more cognitive development.

 

 

10. Graphing inequalities

 

Ø    Keep correct variable on the left side

Ø    In one variable, the “arrow points the way”

Ø    Introduce the idea of using test points

Ø    (Introduce the idea of logical truth tables)

Ø    Use this table for graphing conventions:

 

 

>,    <

³,   £,  =

One variable

Open circle

Closed dot

Two variables

Dashed line

Solid line